![]() ![]() I created one of the game's multiplayer levels from scratch, through pen & paper design and mesh creation to entity placement, lighting and texturing (including creating new textures in Photoshop), although this was at a lower priority than my work on the singleplayer part of the game. ![]() I optimised these levels for all the console platforms using a mixture of in house tools, 3DS Max and Photoshop to reduce polygon counts and memory usage. I also used 3DS Max to edit the meshes of these levels in order to incorporate gameplay elements, with the in engine tools used to texture the meshes. I was responsable for incorporating NPC placement and gameplay scripting into four of the game's nine single player levels, using in-engine tools to place entities and logic objects/triggers (effectively scripting using a flow based system rather than a tradional script language). Death is an intense first-person shooter set in the post-apocalyptic megalopolis of Mega-City One. This was a first-person shooter set in 2000AD's Judge Dredd universe developed using Rebellion's in house Asura engine. They can be opened using the relevant game editor once extracted into the game route folder.ĭredd vs Death (XBox/PC/PS2/Gamecube First Person Shooter) Scrap map files are provided as is and are in a no way finished state. ![]() rar files to the game route folder and then type 'map ' into the in game console. ![]() There is also a highlighted selection from various levels created between 19 using most generations of idtech.Īll the completed levels for the Quake series are free to download and play. I was also involved in the design of parts of the in house tools and logic entities since my gameplay creation work and more specifically the scripting was done with linked in game logic gates and entities rather than a written script language (effectively a visual, flow diagram based scripting system within a 3D interface). My work involved creating original level and texture content using 3DS Max and Photoshop, setting up gameplay/script elements within existing levels with in house tools for Rebellion's proprietary Asura engine and the optimisation of finished levels for XBox, PlayStation2, GameCube and PC. DISCLAIMER: All image galleries, logos and names are property of the respective authors - This site doesnt make use nor permits the download of copyrighted. The following are games worked on while employed as a level designer/scripter. ![]()
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